Certified University Course IP in digital Technologies
Excerpt from the curriculum (academic year 2024/2025):
Key Learning Targets:
- Understanding the role of IP in various applications of digital technologies
- Understanding the role of IP for data and digital media
- Understanding the role of IP in digitalization projects
Content
- Part 1: Intellectual Property Rights in Europe
- Chapter 1: Multimedia trademarks, digital goods, and trademark protection in the digital era
- Chapter 2: Digital brands and digital brand experience
- Chapter 3: Digital and industrial design protection and graphical user interface (GUI) protection
- Chapter 4: Copyrights and their relation to software, graphical design, and Open Source
- Chapter 5: Patenting of digital technologies and software patents
- Chapter 6: Patenting of data structures, data formats, and user interfaces
- Part 2: Data and Media
- Chapter 1: Software development: Project management, business model integration, APIs and the cloud
- Chapter 2: Software development and patentability
- Chapter 3: A hybrid model for managing IP & Data
- Chapter 4: Data architecture and case studies
- Chapter 5: Computer science: machine learning, software engineering, and distributed systems
- Chapter 6: Computer science and patentability
- Part 3: Robotics
- Chapter 1: Cognitive systems
- Chapter 2: Human machine interfaces
- Chapter 3: Bio-inspired robotic and bionic
- Chapter 4: Application areas
- Chapter 5: Opportunities and challenges
- Chapter 6: Robotics and patentability
- Part 4: Virtual, augmented and expanded reality
- Chapter 1: Introduction VR-AR-MR-XR
- Chapter 2: Real-time and multi-mode technologies
- Chapter 3: Maximising Immersion and Metaverses
- Chapter 4: Application in digital product development and digital mock-ups
- Chapter 5: Application in architecture and interior design
- Chapter 6: IP rights in digital worlds
- Part 5: 3D printing and additive manufacturing
- Chapter 1: Differences between traditional and additive manufacturing
- Chapter 2: The technological basis of additive manufacturing
- Chapter 3: The modelling aspect of 3D printable models
- Chapter 4: Patents and 3D printing:
materials, processes and applications - Chapter 5: Applications and patenting
- Chapter 6: IP challenges for additive manufacturing
- Part 6: Artificial intelligence
- Chapter 1: History and introduction in the basic concepts of AI
- Chapter 2: Generative Artificial Intelligence
- Chapter 3: The role of AI in industry 4.0 applications
- Chapter 4: AI and inventorship
- Chapter 5: AI, data science and copyright
- Chapter 6: AI and patentability
- Part 7: Cyber physical systems
- Chapter 1: Introduction to Cyber Physical Systems
- Chapter 2: Emerging Legal and Regulatory Landscape (EU)
- Chapter 3: Emerging Legal and Regulatory Landscape (applied to Smart Grid)
- Chapter 4: IP Management Implications I – protection strategies
- Chapter 5: IP Management Implications II – Freedom of Action
- Chapter 6: Towards a holistic IP Strategy
- Part 8: Blockchain
- Chapter 1: Types of blockchain and distributed ledger technology
- Chapter 2: Blockchain and cryptography
- Chapter 3: Blockchain in industry 4.0
- Chapter 4: Opportunities and challenges
- Chapter 5: Open Source and blockchain patents
- Chapter 6: Litigation issues regarding blockchain patents
- Part 9: Application Areas and case studies
- Chapter 1: Automotive industry
- Chapter 2: Industry 4.0
- Chapter 3: Circular economy
- Chapter 4: Value and procedures of generating technology standards
- Chapter 5: Value relevant aspects of standard essential patents (SEP)
- Chapter 6: Determination of FRAND compliant royalty rates
- Part 10: Digitalization projects
- Chapter 1: Agile project management and design thinking
- Chapter 2: The digital user journey
- Chapter 3: Digital use cases
- Chapter 4: Digital user experiences (UX)
- Chapter 5: Digital business models
- Chapter 6: The digital value chain